Special Equipment (D-Pad Left) Claymore (Trip wired mine) Jumper Mine (A proximity mine that bounces into the air when set off and explodes in a 360 degree angle, but you can prone to avoid the explosion) C4 (Remote detonated) Breaching C4 (Directional Explosive you stick on walls to blast a new entrance) Knife (One hit kill, no lunge) One Man Army (Switch Classes, two magazines, 5 second timer, disables OMA after first use) Bandolier (More reserve ammo) Riot Shield (Blocks bullets, breaks after excessive damage, is not on your back when not activated) RPG (Rocket Propelled Grenade) AT4 (Rocket launcher that can free fire or lock on, but is weaker than the RPG and Stinger) Stinger Missile (Locks onto air support) Sling (When activated, you can pick up another weapon for use in that life) Tactical Insertion (Choose your next respawn point) Tactical Suit (Remain hidden from enemy Radar Point Streaks if you are the last alive on your team, always active) Disruptor (When placed, it sets off explosives in range) Weapon Equipment (D-Pad Down) Bayonet (Longer melee range, one hit kill, no lunge, can’t shoot while active) 40mm Launcher (3 second arming time, contains impact grenade, timed grenade, buckshot round, smoke grenade, disabled for the first 10 seconds of a game) -Cannot be combined with RPG if containing explosive round Masterkey (Under mounted shotgun) Suppressor (Appear off the radar when firing) Akimbo (Dual wield the gun you’re holding when activated, Only Pistols …